Video Games: Violence & Gender Disparity

1093 words - 5 pages

More so than ever before the actions of young adult males displaying heinous acts of violence against their fellow man. The cause of their outbreaks often being unknown, forcing their to be speculation and all the frequently the speculation attributes videogames into the cause of their actions. Claiming that today’s entertainment, specifically the videogame industry is too graphically violent. No longer the extent simply being blood but it has escalated to murder, personal hand to hand combat and decapitation. Knowing this it is easy to understand as to why the media and parents are concerned over the impact which video games will have onto their children, its led many to believe that video ...view middle of the document...

Whereas interactions involving bad characters prevent the player from connecting with the character, If the player somehow does then the writers push the player away through having the character act out. Thus turning the players character (avatar) into an embodiment of the player. An example of this would be from a game called Mass Effect, this game allows the player to create the appearance of their avatar, very often players will create themselves in an attempt to place themselves within the game.
“the avatar representation interacts with the user’s body schema, forming their mediated self-representation. It follows that if the avatar portrays the user’s surrogate physical presence within the environment, then seeing physical resemblance between self and the avatar will increase one’s sense of presence.” (Eastin)
Due to this relation between avatar and player, the involvement of the player with their avatar goes down to a psychological level. The impact from the game is so strong at this point because of the fact that the player tried to recreate their presence within the game personalizing the avatar. When faced with decisions this plays a role within the players mind most of the time. Due to this connection the player is more likely to feel what their avatar does and often the player will want to do what they would want to do if in the situation. These kind of games draw out a basic sense of self presence connecting the player and avatar. Of course the argument could be made that a player how does bad things within the game is now a bad person, or was a bad person. That is not necessarily true as when players do bad deeds they dissociate themselves with the actions often taking no pleasure in the actions.
Connecting the idea that people are capable of projecting themselves into the game, what warrants the idea that male gamers are taking on the attributes of their “bad” characters. Are they connecting to deeply with their characters or are males just that easily prone to violent behaviour. It is easy to say that men are violent and will always be violent but basing an opinion over a basic sexist view wouldn’t justify the degree of violence. claiming that it is...

Find Another Essay On Video Games: Violence & Gender Disparity

Video Games and Violence Essay

1120 words - 4 pages Video Games and Violence Awe entering in more advanced society of technology, video games has become a popular source of entertainment among us. Almost all of us has rented or owned a video game and we have spent hours playing it. As we all know, video games have become the second most popular form of entertainment after television; the source of entertainment is proven to be violent

Video Games Cause Violence Essay

593 words - 2 pages Video Games Cause Violence Video games have become a major occupation of majority of the youth these days. They spend hours on end concentrating on video games, some of which are apparently very violent, yet this is actually the whole idea. Coming from the horse's mouth is an argument in support of video games coined from a video programmer's point of view, stating that violent video games allow people to do what they can not do in

Violence In Video Games

3108 words - 13 pages per week in recent years. Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly youngsters, to the real-world violence. once players become desensitized, they have a tendency to extend their aggression and reduce their sympathy. alternative

Violence in Video Games

1665 words - 7 pages Brennen Diehl Mrs. Turner United States History 28 April 2014 Violence in Video Games What if you could escape into another world where none of the problems in your life mattered. A world where for moment in time you could live a life of adventure and action? That’s the incentive people have to play videogames. In 1961 a MIT student Steve Russell created Spacewar, the first interactive computer game (Kent, 15). The first big console video

Video Games and Violence

840 words - 4 pages internet and new technologies. He, along with others, argue that this generation is going to be the most intelligent generation yet because of our huge usage of technology and the internet. His argument helps to prove that video games do not contribute to violence in teens because of how intelligent most are. Not all teens in this generation are intelligent, so some could also argue that not all have the intelligence to know how stupid it is to make a

Video Games and Violence

1719 words - 7 pages Video games and Violence Like any other thing in the world video games have positive and negative aspects too. According to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in video games. Hence video games are proved to increase one’s social interaction skills. The kind of

Violence in Video Games

570 words - 2 pages Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon

Video Games and Violence

2441 words - 10 pages seen 16,000 murders and 200,000 violent acts (Gallagher). People who defend violent games like to point out that playing the games does not mean all players will go out and commit acts of violence, and that millions of people who play do not demonstrate violent behavior(Hicks). Although that is true, the games that are the most popular happen to show the most violence. In 2008, 298.2 million video games were sold in the United States. Six of the

Video Games and Violence - 1707 words

1707 words - 7 pages playing video games provide evidence that they are not completely harmful to our society. (Heins, 62) The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into thinking that violence is okay and influencing them to go out and shoot their neighbors and puppies. But they are a falsely accused party. First of all we must consider this: video games are rated similarly to movies. These

Violence in Video Games

1130 words - 5 pages Video games have greatly changed since their first appearance in the early 70s with games like Pong and Asteroid. From involving mainly just shapes, video games have evolved into whole worlds of their own that sometimes look extremely realistic. This has made the ever increasing violence in games look more and more graphic as games continue to look better. Today while most violent games have ratings put on them that prohibit them for kids

Violence in Video Games

1840 words - 7 pages For years now, professionals of different fields have been debating about violent video games and its effect on the gamers. This paper aims to outline the claims and counterclaims in the debate around video game violence. This paper supports the contention that concerns about video game violence are not legitimate. This paper examines the two main opposing arguments concerned with video game violence. First, it addresses the issues surrounding

Similar Essays

Violence In Video Games Essay 1333 Words

1333 words - 5 pages The negative impact of video games on youth has been a hotly debated topic since before Pac-man ate his first Pac-dot. Recently though, due to horrific school shootings and record sales of violent video games such as the Grand Theft Auto and Call of Duty series, video games as a whole have been put under a microscope. The question now is: Are violent video games really such a significant factor when it comes to youth violence? The current

Video Games And Violence Essay 1874 Words

1874 words - 8 pages influence regardless how powerful it is on gun violence. Throughout this paper we research what type of behavioral and psychological effect video games especially those very heavy gun violence in them, and what we as a nation can do to prevent terrible incidents that were stated earlier from ever happening. Understand just how video games can influence or affect us especially the violent one could help us because not only can we figure how dangerous

Video Games And Violence Essay 693 Words

693 words - 3 pages Throughout the past fifteen years, video game popularity has sky rocketed. Millions of teenagers across the globe play video games every single day. Although, there has been a major conspiracy that has developed that these violent video games cause teenagers to commit violent acts. Even though this thought it completely evident, there has been little to no link in video games and violence. Studies have proven that the only people

Violence In Video Games Essay

2114 words - 8 pages the results of the school shooting. The shooter’s motive was a result of playing violent video games. Popular video games today are loaded with sexual themes, profanity, and killing. These games are sold to the public and, when in the wrong hands, can become dangerous. They say things change for better or worse, and violence in video games is definitely a change for the worse. Violent video games are dangerous to the human mind. Because of