This website uses cookies to ensure you have the best experience. Learn more

Video Games: From Start To Now

953 words - 4 pages

Have you ever wanted to know the amazing history of video games, how they started, big brand producers of consoles and the smaller consoles/arcade systems over the long years? Also, have you ever wondered about how the consoles worked? Did you know that they never even sold discs at the beginning just a programmed game console! If no than my informational text would be categorized for you.
For the start of video games it wasn’t too bad. Quality was not the best for the start of the generations. The First person to make a so called “game system” was Ralph Baer and it was called Pong it was more like a HUGE arcade game but still, it is a system. That was the first ever game system ever made and it all started generation one! One cool thing about this generation was that all were made by the same person Ralph Baer and he made “The Brown Box” it was the first gaming system! That was the end of generation one contributing to the next generation.
The long Generation 2 was the start of Bits and the first one was 8-bits. These were not even detailed but it is a game. This generation included a lot more popular more balanced games such as: Fairchild, 1292 advanced programmable video system, VC4000, Arcadia 2001, Magnavox Odyssey, and the Intellivision. Although there are many Arcadia and Odyssey systems there are many things about the Odyssey Systems. One really cool thing about it is it is made by Americans! It changed how we make our games instead of just buying it. One of the first color game made by the U.S. is the Odyssey 500 the first American made game with colors and the Odyssey 300 was the first game made by us with a GI chip. That would not have been possible if generation one happened but let’s see what happens in generation 3.
Generation 3 was the end of popular 8-bits to 16-bits. Now these awesome games were more detailed and more realistic. In this generation the more popular games were: PlayStation, The Master System, and the Atari 7800. Although these game systems weren’t the most popular the PlayStation came out popular. The one thing this generation changed was that NES was created. That is what happened in this generation 3 to shape the next generation 4.

Generation 4 was mainly the exact as the last generation (still 16-bit) but, Sonic the Hedgehog was created and SNK, although their games aren’t the best they still have some good ones scattered along. But there were some popular Mario games made this age group. This is what happened in generation 4 to make up the next generation 5.

Generation 5 was a good generation that had 32 and 64-bit games (and consoles that weren’t just programmed)...

Find Another Essay On Video Games: From Start to Now

History of Home Video Games - From Pong to Playstation. 1,833 words. Includes an abstract. Very detailed

1801 words - 7 pages AbstractHome video games have come a long way in what seems like a short time. In the past 25 years, the advancements and popularity have exploded in America. This paper will show the progression from the most primitive of systems to the latest systems on the market today.Pong to Playstation: The History of Home Video GamesToday, when "gamers" think of video games, most think about the movie quality graphics of the games, the innovations of

Do violent video games lead to violence?

968 words - 4 pages negative neurological effects, which may translate into behavioral changes over long periods of game play. For example, if a person listens to classical music all day, at some point, he will start to sing the melodies, the same way as if a person plays violent video game all day, he will start to believe that violence is normal. In addition, according to many researches those who play the violent video games have less activity in areas in the brain

Video Games and Their Links to Violence

1560 words - 7 pages Violent video games have little to no link to violence in teens or adults. People have always been looking for a reason that some people do horrible things. In light of all the recent school and other shootings, the latest target is video games. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports have been blaming video games more and more for each shooting, telling the

Playing Video Games Is Beneficial To Children

1527 words - 6 pages , scientists and doctors are regularly recommending that students be given some time each day to play video games. Another reason why children should be allowed to play video games every day is the ability to connect with peers and make friends with similar interests. Obviously children should have friends from the neighborhood and school to play with or be allowed participate in sports or other non school activities to interact with peers and help develop

Video Games Our Responsability to Our Children

1901 words - 8 pages , now would it? It is ridiculous. Video games have a parental guidance label for a reason, yet these parents seem to neglect it. It makes you wonder how far unintelligence will stoop. Furthermore, we all can assume, to some extreme or another, that children these days are much more inactive and desensitized than they were forty, thirty, and even twenty years ago. However, the ones who say that video games are the sole detriment are the ones I

Are You Addicted to Video Games?

788 words - 4 pages and ways for turning off our brains for just a little while to get a way from life stresses. As soon as you turn your brain back on and come back to the real world you still need to deal with the stress and issues of every day life. Don’t let the video games draw you in and control you, you are in charge and you need to deal with your life in reality not in a game. If video games is a stress relief for you then let it be just that and then move on

Why say "Yes!" to video games?

2170 words - 9 pages Introduction According to studies done among adolescents in the United States, it showed that 97% of adolescents engage in computer, web, and portable or console video games. In addition, it showed that 31% use it every day and 21% play with it 3 to 5 days a week. The respondents were from ages 12-17 (Lenhart et al., 2008) . With this overwhelming statistics, a discussion on whether video games have good or bad effects, especially for the

Video Games May be Able to Help

1159 words - 5 pages There is a common misconception that video games “brainwash” kids and do nothing but damage their intellect. Although that is not the case, video games have been proven to improve one’s everyday motor skills and even improve vision. Some parents may believe that their son/daughter will grow up to be some sort of lonely psychopath due to video games, but that is not the case. The truth of the matter is that video games do little to no damage

Illusions of Violence to Video Games

950 words - 4 pages A long time misconception that no one can support being true. The link between video games and violence has been worrying parents ever since Mortal Kombat came out and thinking it may have an impression on young minds to become violent when in all reality in today’s world most teenage guys play violent video games. I ask you where is the proof when only one or two guys freak out and we neglect their medical history with any mental issues that

Supply Chain Management From Start to Finish

2278 words - 10 pages Introduction If someone were to be asked what their profession is and they replied with supply chain management, they would likely be met with blank stares and the question, “what is that”? To briefly sum it up, supply chain management (SCM) is the overseeing of flow efficiency and storage of a product from the point of origin to the point of consumption. In the fairly recent past the implementation of supply chain managers has been increasingly

From Start to Finish-The Trumpet

1635 words - 7 pages Near East, and Greece. Even during the Roman era,trumpet like instruments, were not known for being used in music.They remained instruments only for signaling, announcing,commanding and ceremonial purposes. It was not until the 14th and15th Centuries that the musical possibilities of the long trumpetbegan to be recognized and used. So now as you can see the trumpetwas not always used for music. Just during the last two Centuries hasthe sound we

Similar Essays

Video Game Systems: From Start To Now

965 words - 4 pages pixels, now that’s a lot of pixels dispersed across one tv! All of the top games of 2013 they have some of the best graphics or pixels. That is the end of generation 8. After all these generations you can tell a big difference from the start to the end, but still if it didn’t start it wouldn’t get any better. That is the end of all the gaming generations they keep getting better and get scarier, realistic,fatuous, disporting us and getting

Benefiting From Video Games Essay

1717 words - 7 pages The world we live in today is amazing. Nobody, 30 to 40 years ago, would have believed that video games would be as big as they are now. But, “What is a Video Game?” The term “Video Game” is defined as any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen (cite). Video games were first created in the 1950’s (more info). The technology in

Addiction To Video Games Essay

2394 words - 10 pages Addiction to Video Games Imagine entering a world where you can kill everyone in sight and be killed while not being hurt in real life. You enter the battle arena armed with just a handgun and your fists. As you start walking around, you suddenly see a man turn the corner aiming his shotgun barrel right between your eyes. You follow your instincts and strafe around him while shooting him with your handgun. The handgun

Improved Abilities Of Humanity From Video Games

1037 words - 5 pages to vision changes that boost sight driving ability. This research shows brain improvement, but video games also be used for educational purposes from educational college course gaming to playing educational games like "brain challenge." People hate sitting in class rooms and going through teachers lectures, but gaming could be used like online learning with a game designed for your course or class to learn on your system at home or