Violent Video Games Affect On Youth Today

1121 words - 4 pages

In the more recent times it seems as if America’s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today’s society affecting our nation’s youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should blame the parents for teen violence, not video games.
     John Holts article, “Kinds of Discipline” states that the youth watch very carefully what people around them are doing and want to do the same. The example of these grownups is contagious (490). Now days the media makes it seem like it’s alright for the youth to be watching these violent movies and playing these violent video games as long as they have their parents permission.
     For some reason, though, video games are approached differently. Joshua Quittner, author of “Are Video Games Really so Bad?” states the idea of one’s child controlling an electronic character whose main objective is to steal cars and kill police officers is socially dangerous. Studies have shown that kids do not actually have illusions of doing these things (52). Kids do know that killing is bad. We all have morals implanted genetically; they just need to be strengthened through parental guidance.
     Royal Van horn showed in his 1999 article, “Violence and Video Games,” a large stance on the issue is not one of influencing kids actions. David Grossman, a retired Lieutenant Colonel for the U.S. Army and former professor of psychology at West Point believes it is the desensitization parents should be concerned with. It is not in human nature to kill one another and for this reason soldiers must be trained to shoot on instinct (173). In fact, only one-fifth of all American soldiers in WWII never fired their rifle (Quittner 52). For that reason, simulators similar to video games such as Doom and Quake have been used to train soldiers how to kill without thinking. This may be true, but the simulators used show real soldiers in enemy uniforms, and users are told to take a single head shot at all enemies in the room. Games like Quake and Doom however similar require numerous shots to kill an enemy and do not distinguish between where the enemy is shot: i.e. a shot to the foot equals a shot to the head (Quittner 173-4).
Another concern for games like Quake and Doom is their setup. These games are first person. The player sees through the eyes of the electronic eyes of their character, seeing only their own weapon and whatever is in front of them. The game boards are also set up to resemble hospitals, and often areas that are quite similar to school hallways.One must account for the fact that many of the weapons used are those of the sort that do not exist or are only seen in movies. Laser guns and triple barreled grenade...

Find Another Essay On Violent Video Games Affect on Youth Today

Effect of Violent Video Games on Teenagers

1217 words - 5 pages teenagers who play a violent video games, they become more aggressive . Medical News Today reported on a study suggesting that taking away children's video games may not improve their fitness levels. Paragraph #3 Argument #1 More per day or four hours playing violent games for 13-year old children, it could easily affect to social development. According to a new study of Canada’s Brock University a spending too much time in a virtual world of

Do video games result in more violent youth?

1604 words - 6 pages The progressively realistic features and marketing of video games has increased their over-whelmingpopularity among youth. "79% of American children now play computer or video games on a regular basis[and] children between the ages of seven and 17 play for an average of eight hours a week" (Walsh, 2). Crueland gory video games have been a constant debate among parents, educators, and government officials, andalthough youth with a history of

Evaluating the Research on Violent Video Games

5213 words - 21 pages acceptable, that it is a way to deal with problems, perhaps make them insensitive to real violence, and thus cause them to be more aggressive and more violent themselves.While this seems obvious or even self-evident to some, it is less obvious to others. In any case, we know that what seems obvious is not always correct. The role of systematic research is to help determine whether it is correct. Therefore, the work on the effect of video games on

Justice Reject Ban on Violent Video Games

795 words - 3 pages decided to attempt to reason and declare if it is okay for underage minors to obtain violent video games. After a long and rational debate the supreme by a 7-2 majority declared it unconstitutional to not permit the selling of video games to kids even without parent’s permission. Although the court said it is protected by the First Amendment. I am at odds with the court in my opinion on how just how far the Supreme Court can protect obscenity. In

Violent Video Games

1373 words - 5 pages Did you know that the average amount of time an 8-18 American child spends on video games per week is 8 hours? That’s a more than a whole school day! Many kids today are spending more and more time on video games. Not only is it damaging to the brain and body, but it also can cause insanity and dementia. Many of the mass murderers of the past have been found to play violent video games. Teens should not be permitted to play violent video games

Violent Video Games

1663 words - 7 pages as we played video games or watch a violent movie. A new video game was a reward for me getting good grades on my report card. I even remember asking my mom to buy me games that I knew was for people who were 17 and over. She would buy it for me even though I was underage. She really didn’t see a difference in the violence I saw on TV than in video games. I played them my whole life and they did not affect me. As a result, I don’t have any

Violent Video Games Shouldn

877 words - 4 pages games are questionable; however, the effects of parenting are obvious. Likewise with all people, race, shape, or form, there are only a selected few who will actually commit severe act of violence. Their violence cannot be based on a primary source such as video games as it is the influence of their environment they live in.There are a few main arguments people hold against violent video games, but a main one is that violence in video games leads to

Violent Video Games

855 words - 3 pages Violent Video Games There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable

"Public Enemy #1: Video Games and The Media" An argumentative essay about the effects of media and video games on today's violent American youth

902 words - 4 pages sort of violence our youth experience everyday on TV, even on ESPN, and it makes for the most violent young generation America has seen.To say the media is fully responsible for the rampant violence among America's youth would be irrational. There is a general feeling that today that kids aren't raised the way they were in the 60's and 70's. Babyboomers are now grown adults with their own families. More often than not, both the mother and father

Video Games and Violent Video Games' Effect

1578 words - 6 pages appropriately, they can leave a negative effect on the player, and then it’s game over.   Works Cited Bushman, Brad J. "The effects of violent video games. Do they affect our behavior?" ITHP. N.p., n.d. Web. 14 Apr. 2014. . Carey, Benedict. "Shooting in the Dark." The New York Times. N.p., n.d. Web. 14 Apr. 2014.

"Video Game Violence" This essay answers the question of wether or not video games have a violent affect on childrens behavior. It argues that video games do not have any affect on behavior

525 words - 2 pages caused violence then our country and numerous others would be in a state of disarray. The crime rates do not even remotely support critic's theories on video games.In closing one must conclude that video games have no effect at all on any sane adult. Young children are under the protection of parents who have ratings systems to help guide their children. If the parents do allow a violent game to get by them then it is their fault; these games in all likely hood will not actual cause violent behavior even in young children. Video games are harmless and are an unfortunate scapegoat for those wishing to find a reason for numerous problems in society today.

Similar Essays

Violent Video Games Do Not Affect Children

1675 words - 7 pages Quarterly 78.4 (2007): 309-316. Academic Search Premier. Web. 5 Nov. 2011. Adams, Jill. “The Effects of Video Games.” LA Times [Los Angeles] 3 May 2010: 1+. Print. Biskupic, Joan, and Mike Snider. “Supreme Court Rejects Ban on Violent Video Games.” USA today [Washington DC] 27 June 2010: 1+. Print. “Call of Duty: MW3 Breaks 5 Day Record – Xbox 360 News at IGN .” IGN Advertisement. N.p., 17 Nov. 2011. Web. 18 Nov. 2011. Kirsh, Steven

Do Violent Video Games Affect Kids?

805 words - 3 pages to find out how much more aggressive kids are after playing violent games. I think that it is the player?s right to be allowed to play a game as a form of entertainment, but there must be limits. Violent video games increase the want to kill and are also bad for the health. Everything worked really well in this project. I found a lot of information on the internet about how violent video games affect kids. I also learned how to take more efficient notes. I don?t know what I would do differently in my next project. I think everything worked out pretty well.

Argumentative Essay: Violent Video Games Contribute To Youth Violence

1433 words - 6 pages a shocking and scary account produced solely on the intent to sell. This information force-fed to the public can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are

Violent Video Games Do Not Contribute To Youth Violence

2409 words - 10 pages Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review