This website uses cookies to ensure you have the best experience. Learn more

Violent Video Games: Beneficial Or Detrimental?

1567 words - 6 pages

Violent media is impossible to avoid in our everyday lives. Violence comes in many popular forms of entertainment including movies, books, video games, etc. Is it really okay for kids to be exposed to this type of violence or is it decreasing their intellect? Violent media can be a vital factor in regards to a kid’s intellect. I agree with both Jones and Graff’s claims that there is always an opportunity to improve/advance your intellect by engaging in activities you enjoy.
In Gerard Jones’ “Violent Media Is Good for Kids,” he emphasizes that violent media is healthy and beneficial for children while making reference to his own life. Jones’ English teacher parents kept him sheltered most of his life believing that violence was wrong (Jones 372). In school, he lived the life of “the loner” because he was shy, timid, and was not allowed have the same interests as his peers, due to his strict upbringing (Jones 372). To his surprise, Jones discovered Marvel Comics and identified with the character, the Incredible Hulk, who mirrored his fantasy self (Jones 373).
Jones insists that comic book violence has helped him develop into a stronger individual, inspired him to become a writer, and led him to a path full of success. Jones states “I followed him to new friends—other sensitive geeks chasing their own inner brutes—and I followed him to the arrogant, self-exposing, self-assertive, superheroic decision to become a writer” (Jones 373). The nature of Jones’ statement is that the Incredible Hulk inspired him to move on to bigger and better things, making him find himself and blossom into a butterfly from a caterpillar. The Incredible Hulk gave him confidence that allowed him to explore a deeper side of himself that he had never seen before (Jones 373). He found friends that had the same interests as him, which made him feel outspoken and that he finally fit in, leading him to a life full of happiness.
After telling the reader how violent media molded him into a better person, he then continues to explain why he thinks violent media is good for children by referencing his son. When his son was in the first grade, his friends were climbing a tree. His son was afraid of multiple factors regarding tree climbing. Jones takes his own approach by giving his son old Tarzan comics (Jones 373). For two weeks, his son was glued to the comic. He then grew the confidence and power to go out and climb the tree without apprehension. Jones’ example claims that violent media instills confidence and the superhero perspective makes a child feel strong and powerful (Jones 373). In reality, most children feel powerless, small and puny because of their size and lack of experiences.
I can agree with Jones one hundred percent on his view that violent media has positive effects on kids. Through stories and movies, children can meet their emotional and developmental needs. They have the opportunity to grow and can improve their intellectual abilities while...

Find Another Essay On Violent Video Games: Beneficial or Detrimental?

Violent Video Games Essay

2332 words - 10 pages detrimental impact on teens, making them eat more, become more aggressive, and wash away their morality. Although some may try to argue with reality, countering that its helps them socially, similar to the idea of teens taking drugs, violent video games reduce their overall health and need to be taken care of. To begin, it is unquestionable that youth show more aggression when playing violent video games. According to the Director of the Center for the

Violent Video Games Essay

1634 words - 7 pages The Dangers of Violent Video Games Today, video games have become very popular. The first video game was created in the year 1958; it was a video game of table tennis. One of the most popular video game categories is violent video games. This has become very popular by many teens specifically teen boys. There are many cons about violent video games and one should be aware of them before he or she buys or plays a violent video game

Violent Video Games

746 words - 3 pages Are violent video games dangerous for young minds and society? No, because in some ways kids are smart enough not to go out and kill someone or steal a car. One reason is that society is most of the buyer of their kids or minors video games so if they wanted to have the influence that there kids might go out and kill someone. Then why would they buy it? My second reason is that kids like I said are not under the influence of their video

Violent Video Games - 1167 words

1167 words - 5 pages attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. This shows how much influence video games can have on youth by influencing their lives into something they have seen and done in a video game. Video games do influence youth into something else, they trigger something in them. If you

Violent Video Games

1373 words - 5 pages “Bioshock” is a game in which you decide if you want to kill little girls or save them. “Call of Duty: Modern Warfare 2” is a game with a player in the War of Afghanistan. The player is allowed to join the terrorists or fight against them. All of these games are centered on a deep level of violence. Stopping kids from playing violent video games is nearly impossible. But if everyone stops playing video games and prevents others from getting

violent video games

855 words - 4 pages widespread. Statistics have shown the crime rates have been decreasing over the past years. Within the article "Violent video games reduce crime" states that there's no proof to prove that violent video games cause violence or crime, and therefore the gamers are too busy taking part in games than going outside committing crimes. It additionally states that if new laws are created to cut back the violence of video games, this might increase crime rates

Violent Video Games

1046 words - 5 pages play violent video games because the games may affect their ability to handle some situations, the intensity of the language and gore could be too much, and the storylines of the games could have a negative influence. Children learn how to respond to different situations from past experiences and observations that may be influenced by something that is constantly seen or surrounding them. Violent video games can be a strong influence in their

violent video games

847 words - 4 pages explore war and violence without bringing it into the real world. So which is right even though I am in favor of one side they both have very compelling claims. Both sides use different ways to persuade people mostly with facts that they tested or research other did. One way the con tried to persuade people get it stuck in their mind is by using repetition because they always use the phrase violent video games are violent and just keep on

Violent Video Games - 1663 words

1663 words - 7 pages little kids playing violent video games in game stores, plenty of times, without their parents’ permission. I’ve seen older brothers letting their younger brothers play violent video games while their parents weren’t home. But, the problem is, that some of these parents do not pay attention when the same kids display bad behavior. They see their kids reenact or mimic the violence and ignore it, as though it just may go away. In my childhood

Violent Video Games Shouldn

877 words - 4 pages games are questionable; however, the effects of parenting are obvious. Likewise with all people, race, shape, or form, there are only a selected few who will actually commit severe act of violence. Their violence cannot be based on a primary source such as video games as it is the influence of their environment they live in.There are a few main arguments people hold against violent video games, but a main one is that violence in video games leads to

Video games, too violent?

995 words - 4 pages The video game craze is relatively new to the modern society with the first games appearing around the 1970's. Although more recent video games are very entertaining, most video games have become increasingly violent and disturbing as computer technology has become more advanced. Nowadays, the popularity of brutal games has caused a large increase in controversy. Many people that many video games are too violent and think that they cause

Similar Essays

Video Games: Beneficial Or Harmful Essay

963 words - 4 pages views video games as a distraction or better yet, a waste of time. On the contrary, gaming can also be beneficial to the individual because gaming can provide not just intellectual aspects but also emotional/physical aspects. It is true that gaming also nurtures potentially negative aspects, but personally, I strongly believe that the benefits of gaming outweigh the negative aspects conceived by the public. The history of video games traces back

Video Games, Innocent Or Violent? Essay

791 words - 4 pages were founds to be affected just as much as boys"(Violent Video Games). With girls being just as affected as boys, and so many people playing video games, people will come more violent with a possibility of more crimes or murders. With all of the evidence with aggression caused by video games, it was inconclusive for aggressive teens to play violent video games. The study showed that violent games cause violent behavior and can lead to more crimes

Violent Video Games Or Violent Individuals?

1138 words - 5 pages , such websites like educationcity.com that teach kids literacy, numeracy and the sciences through their games. However it seems an American politician called Joe Biden deemed that violent video games should be taxed just because some isolated cases that miscreants blamed violent video games they had been playing such as Call of Duty or Mortal Kombat, such games depicting scenes of people ripping someone’s spine from their body or being blown to

Video Games Are Beneficial Essay

1944 words - 8 pages instead beneficial. There have been many tragic instances over the past two decades of teens and older children committing hideous acts of violence that have caused us to pay attention and seek who to blame. From the terrible event in the 90’s of the Columbine shootings, or the more recent school shooting in Virginia Tech it seems as if the media has loved to point blame on video games. Many news reports have gone on revealing that this