Violent Video Games Should Not Be Banned

1055 words - 5 pages

We live in a politically correct world, in which the media has a huge impact upon. However, in recent times, there has been an increase in attention to a certain subject, violent video games. Concerned parents influenced by the media have been trying for years to get all violent video games banned from the United States market. However, many scientists have proven that there is no correlation of violent games to violence, the media exaggerates isolated events and puts the blame for these events on violent games, and violent video games can actually have a positive effect on people of all ages.
The media often suggests that violent video games have a consistent pattern with being involved ...view middle of the document...

The two boys who performed the massacre had been fond of violent video games, such as Doom. Certain media sources have tried in the past to blamed isolated events such as the Columbine shooting solely on video games. Doctor Mario Vance, a psychological researcher at the Rapture Institute for headline-inspired science, made a statement in reference to the recent Naval Yard Gunman event which was “Because when wondering what could have made a naval reservist, someone trained by the military to engage in actions with the express intention of killing people, turn to violence, the obvious conclusion is 'video games', apparently.” In other words, Vance is commenting on the fact that a man who had been trained to kill other men and who had also suffered from depression and mental illnesses committed an outrageous act of violence, yet the media continued to view this as an act of violence heavily influenced by violent video games. The media in general had focused on the gunman’s interest in the popular first person shooting game Call of Duty, in which a player is subjected into hostile warzone environments where players combat against one another using high tech, military weaponry, similar to the weaponry that the gunman had used.
Although there is a lot of negativity and bad publicity that surrounds violent video games, several studies have shown that violent games can be a very good outlet for anger and frustration. In an article titled “Why We Need Violent Video Games,” Ethan Gilsdorf, a writer for the New York Times, said that “Could it be that violent video games are an important outlet for aggression? That, on the whole, these games and ‘play violence’ let us express anger and aggression in a safe way? Perhaps violent video games aren’t only ‘not so bad,’ but actually help keep the real-world killings where they belong — in our imaginations, as harmless fantasies.” Gilsdorf brings out an interesting point in this article, if people in general play violent video games, they will release all of their anger and frustration into an emulated 3d environment rather than keeping them bottled up inside or releasing them in a violent way in...

Find Another Essay On Violent Video Games Should Not Be Banned

Should Teenagers Be Able To Buy Violent Video Games

765 words - 3 pages why I believe that teenagers should not be allowed to buy and play violent video games without parent consent. There are many affects of having access to these brutal pictures, words and actions and some even say it can lead to violence outside of the screens. These games can have a powerful effect to your emotions, and can bring the worst out of someone all because of to influential words, “Game Over!” Playing violent games correlates to

Violent Video Games Cause Aggression in Violent Video Games Cause Aggression in Children and Should Be Regulated

1344 words - 5 pages long time of studying overall the controversy, many scholars say that violent video games indeed can make players have violent thinking and aggressive behavior. Therefore, the violent video games should be regulated in producing and purchasing for kids and adolescents. Of course, have fun with healthy entertainment after the hard working time is such a normative thing for anyone to do. When people get bored with funny, simple and cute game, they

Violent Video Games Do NOT Cause Violence

2352 words - 9 pages , and can be biased based on who is giving the results, or who is funding the research. Video game companies would prefer results that point away from them and towards other factors, but anti-video game supporters will prefer that violence points more towards video games and less towards other things. Although such bias exists, studies done by universities, generally shows that violent video games do not show violence in teens and adults, and in

Violent Video Games Do NOT Cause Violence

695 words - 3 pages . The “con” side obviously gives the better of the two arguments provided by It provides factual evidence to prove the opposing stance wrong and even provides positive causes associated with violent video games. Meanwhile the proponents of this argument did provide strong evidence but the “con” side overpowers due to their compelling factual evidence. Parents should not be worried about buying these “violent” video games for our children

Violent Video Games Do NOT Affect Children

1675 words - 7 pages us that personality traits like psychoticism and aggressiveness intensify the negative effects of video games and we wanted to find out why.” Markey says. Teenagers that fit Markey’s model, those who were highly neurotic, less conscientious and less agreeable were effected adversely by the violent games, while those who did not fit Markey’s model had little to no effect whatsoever after playing the same games. “Those who are negatively affected

Violent Video Games Do Not Cause Violence

3076 words - 12 pages school shootings would occur around the world. There are millions of kids in the world that play intensely violent video games. If playing these games was the cause of these acts of terrible violence, then there would be many more school shootings than there are. As all of the studies have shown, aggression in children is not increased by violence in the video games that they play. The only effects video games have that studies

Books Should Not Be Banned

725 words - 3 pages the reader see an idea in a different perspective. When said perspective isn’t agreeable to certain parties, should that be cause to ban the books altogether? There is such a thing as freedom of speech, and based on these thoughts books do not deserve to be banned. In many schools in many countries, the lists of banned books expand. Many complain of the missing classics on the shelves, claiming them to be “seditious” (a word used in an essay to

Boxing Should Not be Banned

1579 words - 6 pages Boxing Should Not be Banned In recent years, there have been many campaigns to try and have boxing banned. Those in favour of banning boxing argue that it is dangerous, potentially life threatening and generally unsafe. It can also be

Violent Video Games

1634 words - 7 pages The Dangers of Violent Video Games Today, video games have become very popular. The first video game was created in the year 1958; it was a video game of table tennis. One of the most popular video game categories is violent video games. This has become very popular by many teens specifically teen boys. There are many cons about violent video games and one should be aware of them before he or she buys or plays a violent video game

Violent Video Games

1167 words - 5 pages you should act around people so you can fit in. If you act violent that means you still have not grown up, but you eventually will and when you do violent video games will not influence you it will all just be on you. Violent video games do not cause violent youth. Youth act violent by nature and well yeah video games help them a little but it’s just a phase in their lives.

Violent Video Games

776 words - 4 pages Has something in your life ever persuaded you to do a bad thing? Did a person persuade you or did a video game? There are a lot of violent video games in the market right now that a lot of people are buying. Many adults don’t like these games and they want them to be banned for their children’s behavior. I don’t think that violent games should be banned. I believe these games can be dealt with in other ways that don’t get rid of them

Similar Essays

Should Violent Video Games Be Banned?

1494 words - 6 pages Keith Reardon Gunto Should Violent Video Games Be Banned? In 2008, the computer and video game industry has made $1.7 billion in revenue. Of this, 16% was made through the sale of violent video games (FYI: Video Game Statistics by the Entertainment Software Association | Critical Gaming Project). Many parents are concerned about these violent games because of how they can affect their children. Many think that these games are dangerous and

Should Violent Video Games Be Banned In The United States

724 words - 3 pages With video games being one of the most beloved pastimes of the 21st century, the market will continue to grow with each company trying harder and harder to outdo each other. This constant battle leads to better, more advanced and visually appealing games, but at what cost? Are minors being desensitized to violence in real life? Many parents believe that violent video games should be banned from the United States completely, although for

Violent Video Game Should Be Banned

781 words - 4 pages Violent video games should not be banned from the United States. Violent video games are not related to real-world violence. These games in fact can enhance reading and visual skills that can be used in the real world. Even if a state was to ban the sale of violent video games they would be going against the constitution. Also statistics show that while violent video game sales increase teen violence decreases. There should be no banning of

Should Violent Video Games Be Ban?

740 words - 3 pages Violent video game had been a problem in the Unite States. Many people believe that violent video games should be banned, claiming they have negative effects on people.Violent video game is not like the real-world. Video games have become not only a form of entertainment, but also another way for people to escape reality and to enter their own virtual fantasy. James Gee explains that, if you blame violent video games for horrific events that