Virtual Museums Essay

634 words - 3 pages

Art can be seen in every culture and country around the world in many different forms and styles. The only way to be able to see and experience different types and styles of art is to travel around the world and see it at museums. Unless a local museum features different artwork from around the world; there is a rare chance that a person may be able to appreciate different types of artwork from around the world. However, today’s technology has given more people a chance to appreciate art from around the world through virtual museums online.
Roman open-air museum Hechingen –Stein is a roman villa in Germany with a virtual museum online (http://www.villa-rustica.de/info/kontakte.html). The museum features rooms furnished and decorated as it would have looked like in ancient times. The rooms also display original finds when the villa was discovered. A virtual tour on the website shows an aerial view of the villa, ...view middle of the document...

Cobweb castle features Japanese artwork with a short description about each artwork and date. Cyber shrine displays shrines in Japan. Virtual China features artwork and landmarks from all over China. Virtual Mongol displays the history and culture on Mongolians through photographs. Oriental museum shows artwork different artists from each country. Lastly, QuickTime VR displays photographs of people and landmarks from Japan, China, and France. Overall, this virtual museum is very easy to navigate through with each page kept clean and simple. It is very easy to see the artwork and the descriptions about each artwork are kept short and informative.
The Toyota Automobile Museum in Japan directed towards vehicle enthusiast all around the world features a collection of automobiles (http://www.toyota.co.jp/Museum/english/about/). The purpose of this museum is to share the history of automobile from around the world. This museum has two exhibits: the main building and the annex. The main building shows a wide range collection of vehicles displaying the process of the automotive technology and culture from the birth of the automobile. The Annex displays the history of Japan motorization and culture. Overall, the site is very easy to navigate through with many photos and very informative. There is even a list of vehicles the museum has on display for those looking for a certain type of vehicle.
Virtual museums have closed the gap for people who want the appreciate art from around the world. Now with virtual museums online, guests can enjoy artwork from around the world at the comfort of their home. Hechingen –Stein a roman villa in Germany displays a villa in the ancient times. To make guest feel as if they were there in person guided tours through each room and even a video is shown to educate guests about the villa. Electric Japan is a virtual museum featuring artwork from all over Asia, giving guests a taste of life in Japan, China, Mongol and even France; through paintings and photographs of landmarks. Toyota Automobile Museum in Japan features art on automobile history from all over the world.

Find Another Essay On Virtual Museums

Augmented Reality in Exhibition and Entertainment for the Public

703 words - 3 pages demands of the public. Common applications of AR in exhibition include museum guidance, cultural heritage reconstruction, as well as digital art and commercial exhibition showcase. It can be seen that AR has indeed brought about an evolution for exhibition as it combines real and virtual information in a novel and engaging way. Museums exist to collect and preserve objects so that future generations have the opportunity to learn about mankind’s

The Art Gallery of New South Wales: A Virtual Experience

1916 words - 8 pages 3. Many art galleries/museums now offer elaborate websites. This virtual experience raises many factors that challenge the ways in which we conventionally view art. Discuss this statement through a close analysis of the web site of the AGNSW (www.artgallery.nsw.gov.au/). In particular, you should look at the sections dealing with Exhibitions, Collection and Education, especially ‘my virtual gallery’ that appears in Education. In the 21st

Domestic Tourism in England

1554 words - 6 pages spending their money in hotels, restaurants and facilities in the area as well as in the visitor attraction. Promoting cultural exchange The role of the UK’s many galleries and museums is to conserve British culture so that it is there for future generations to see. There can be no doubt that the British government supports the cultural aspect of the UK’s public museums and galleries as they all receive funding by the DCMS ( department of

Factors Explaining the Growth in Heritage Tourism

2660 words - 11 pages telephone and internet and a website is essential for any tourist attraction, to advertise and communicate with the public for example they may provide the visitor with feedback forms, for example on the website for the Tyne and wear museums. Some web pages will give virtual tours of the attraction and offer a variety of sources for bookings. This is good for the individual visitor because they get preview of what the heritage site is like and the

Exhibition Critique

568 words - 2 pages Exhibition CritiqueZachary C. Preston10/22/11ART 200G. SweelyThe Art Institute of Chicago is one of the most highly renowned museums that have ever been established. This museum features a virtual exhibit opened to the public, via an online gallery comprised of numerous exhibitions. The three artworks displayed in Figure 1, Figure 2, and Figure 3 came from this online gallery located at http://www.artic.edu/aic/. With these three artworks, I

Use of Haptics for the Enhanced Musuem Website-USC

3564 words - 14 pages standards. Our goal is to assist museums, research institutes and other conservators of priceless objects in providing the public with a vehicle for object exploration, in a modality that could not otherwise be permitted. Our initial application will be to a wing of the virtual museum focusing on examples of the decorative arts: the Fisher Gallery's collection of teapots. The collection is comprised of 150 teapots from all over the world. It was a

Overview of Different Methods of Instruction

2399 words - 10 pages learning approach that incorporates virtual and constructive simulations, gaming technology, or other technology delivered instruction” (TRADOC, 2011, p. 9). The strengths of a lecture as an instructional method are: (1) the opportunity to provide information to a large group, (2) provide updated content over printed reading assignments, (3) appeals to learners with a preference for auditory learning, (4) provides a perspective that learners may not

Marketing segmentation of Gordon Highlanders Museum

2138 words - 9 pages are important factors affecting the performance of the museum. These factors could be occupation, age and education of individuals. UK statistics on demographics indicates that the population is aging (Source: The Economics of health care) and this might be an advantage to GHM since most of the visitors are adults and senior citizens.Technology:Technology evolutions like on-line virtual museums enable people to access museums directly from

Videoconferencing Importance

1829 words - 8 pages guest speakers and experts in the field, collaboration with multiple schools could be done with organizations, and virtual field trips to museums, zoos, or aquariums (“Uses of Videoconferencing”). The possibilities are endless with videoconferencing in schools. Virtual internships are good resources of videoconferencing and help make internships available to more people. Students now have more opportunities when applying for internships (“Are

The World Around Us: A Virtual Museum

1696 words - 7 pages interpretation of the evidence. The emphasis of the site is on the interpretation of the original evidence and, as much original evidence is housed in museums, this led to the idea of creating a virtual museum. The main structure of the site is based on galleries and displays. Before the launch of the site in September 2010 the Department for Education was invited to preview it. Positive replies were received from advisors to both the Secretary

Art in Reality, Cyberspace and Virtual Space

4201 words - 17 pages elements from the version one remained in this piece of work but had been re-presented (not 'represented'). This piece of work have 5 virtual environments (cave, burst, fire, aurora & fish), so called 'Motions' in the piece. The first environment is in a lime stone cave where there are neon light particles dripping from the top. Below you will see the so called lime stones. Click and drag the white outlined lime stone upward/downward and you will

Similar Essays

Virtual Reality In Museums Using Hmd

1229 words - 5 pages Running Head: Developing a virtual online Museum based on VR head mounted displays (HMD) 1 Developing a virtual online Museum based on VR head mounted displays (HMD) [Name] [Date] Running Head: Developing a virtual online Museum based on VR head mounted displays (HMD) 2 a) Introduction Museums are places containing enormous educational and entertainment opportunities. Museums are manifests of the cultural, educational and sometimes military

Museums In The 21st Century Essay

1333 words - 6 pages normally would not just because of the sheer power of the exhibits around them. They are a necessity in society because it betters and cultures the population, making the world greater as a whole. I am thankful that museums are taking the initiative to becoming more modernized, adding twenty first century touches to the exhibits as well as creating virtual tours. Even though they do not compare to being there in person, it is a step in the right

The Future Of Museums Essay

716 words - 3 pages ; robotics, virtual reality, video games, large-scale holographic scenes and models. The list of potential tools goes on, and all of them would only enhance all museums for everyone who wants to experience a more intimate view of history, science and nature. It is exciting to think of how these types of technology will be implemented in our every day lives, and what museums will make of them. Bibliography Larson, Eric. The 11 Million-Year-Old

Augmented Reality: The Future Of Virtual Technology

1668 words - 7 pages research, augmented reality (AR) generate a composite view that combines the real or physical scene with the virtual computer-generated one, which is supplemented or augmented with additional information in terms of graphics, video or sound in real-time (Lee). An article claims that the computer-generated scene enhances the users’ perception of the virtual world they are interacting with. AR varies from virtual reality (VR) in that the latter allows