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Wearable Devices Essay

894 words - 4 pages

Introduction

Consider the following scenario: you would like to cook a breakfast based on a recipe found online while browsing on your mobile device. Similar to following a recipe found in any cookbook, your focus will be shared between the recipe instructions and the execution of the instructions (i.e. retrieving, preparing, and combining ingredients, retrieving cooking tools, etc.). While this is a common experience with learning to cook a new recipe, switching focus between a phone or book can also be very tedious if the recipe has many steps and stages; and there is the potential for increased frustration for a culinary novice. It may be possible to carry the instructions along while ...view middle of the document...

Most of the research I found was conducted in the mid- to late-1990s; so while the proposals for device form factors appear to be dated or obsolete by today’s standards, design constraints and guidelines remain relevant when considering the interactive voice applications you will encounter with customer service hotlines, as well as the layout of information on tablets and smartphones. While Google has already published its design principles and recommended patterns for Glassware, it is important to consider the published findings presented in the research conducted nearly two decades prior to the introduction of Google Glass.

In their paper titled, "Matching interface design with user tasks. Modalities of interaction with CMU wearable computers", Smailagic and Siewiorek’s begin by stating that interface design must be carefully matched with user tasks in order to maximize the effectiveness of wearable systems in mobile computing environments. (Smailagic and Siewiorek, pg. 14). They also present the following questions as a matter of framing their discussion: “how does the mobile system user supply input while performing tasks that preclude the use of a keyboard?”, and “ what layout of visual information most effectively describes system state or task-related data?”. (Smailagic and Siewiorek, pg. 14) The authors also state that the objective of wearable computing design is to “merge the user’s information space with his or her work space”. (Smailagic and Siewiorek, pg. 14). So how does this objective apply to the example introduced in this paper? Cooking from a recipe requires that the reader follow the steps as an input to navigating the workspace and interacting with the environment (i.e. retrieving ingredients and tools, using tools, etc.). Smailagic and Siewiorek discuss two task models for useful wearable computing...

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