Why Video Games Matter Essay

840 words - 4 pages

Tom Bissell presents an article in 2010, to college students of which is “Why Video Games Matter.” Bissell isn’t intending for the argument to be about video game criticism, the history of the gaming, or an assessment of anything. On the contrary, he wants to articulate his own opinions and thoughts on what playing games feels like, why he plays them, and the questions they make him think about. Being a gamer myself, I have also endured the struggles of what being obsessed with a video game feels like. It is understood that when first purchasing a video game, all one thinks about is getting home and popping it in the console, disregarding everything else that is happening in the vicinity. ...view middle of the document...

” According to Bissell, the freedom that the player undergoes while playing these games can create “time-eating viruses”. For instance one happens to start playing a game at 12’o clock and look up and its 7 pm! Where did the time pass? Articles like these are depicted to speak to college students and adults alike. Moreover, Bissell is describing the emotions and feelings brought about in participating in video game activity. College students, when not overwhelmed with work, have free time and can sometimes indulge most of that time in shooting enemies or in racing exhilarating super-cars. Bissell explains, “My rationalization was that, provided a game was fun to play, certain failures could be overlooked (358).” This is truly how gamers think.
The author of this essay, is not intending to persuade the reader to feel a type of way. What he is expressing ideally are his opinions on said games. Yet, one is somewhat persuaded, because of how he speaks, clarifies, and uses rhetoric in his writing. It really makes someone want to stop what they are doing and get on the nearest gaming system. In fact, it is consolidating to know that he isn’t characterizing the game as just a game, but an aesthetic and an art. Tom Bissell questions himself, “To what part of me do games speak, and on which frequency (361)?” We all would like to know the answer to this question, because there have been so many games, some...

Find Another Essay On why video games matter

Video Games and Violent Video Games' Effect

1578 words - 6 pages the player will get rewarded for achievements like headshots, multi kills and revenge. Also, if a video game (no matter whether the violence) is too challenging for the player or if the player does not know how to properly play the game, they may become more aggressive than a gamer who was playing a violent video game (Lee 1). Another aspect of video games is that they are interactive, while watching a movie is passive, so a violent video game will

Video Games: Is the Controversy Really Worth It?

2389 words - 10 pages Did you know that 58% of Americans play video games? This leads to a lot of controversy between whether they are good or bad for kids and young adults. Why is it a controversy? Because there are a lot of people against video games because of the negative effects on kids and young adults, such as violent or aggressive behavior. However, a lot of people support video games because they think they are fun and have been proven to have good effects

The Influence of Video Games

1301 words - 6 pages available to every age. A person is tremendously prone to spot a video games store, no matter where they turn. In the US alone, the infamous GameStop has over 4,000 stores in operation. Subsequently, the abundance of these stores influences many people into the habit of playing video games with ease. Additionally, juveniles can effortlessly have access to Mature-rated games. In fact, they can merely persuade family members or older friends to

The Truth About Video Games

1708 words - 7 pages features can also help as family bonding experience where the family can get together to play video games and also may result on a more united/healthier family. As a matter of fact, the US Air Force has started to implement video games in their programs in order to build leadership and teamwork throughout their troops. In article sharing experiences of such simulations named “Air Force College Using Video Games to Develop Leadership, Teamwork” by

yema

942 words - 4 pages into the economy by having made more money than Hollywood. Playing video games allow kids to interact with other, while playing video games kids could socialize and communicate with others. While if they were to be reading a book, that requires the person to be alone, not talking to anyone. When a person has a problem they could easy turn to a video game and let out all their emotions. Now as to why college’s should include video games in their

Video Games and Their Psychological Effects

3213 words - 13 pages , the issue lies why this is considered as the problem. We chose this topic because we wanted to analyze and understand the way of changing of children’s behavior while they are using video games. As environment seems to be one of the basic factors that influence on human behavior, video games are presented as their virtual environment that can lead to bad or good changes. Our research paper is regarded as a significant one, because one of the

Violent Video Games Do NOT Cause Violence

2352 words - 9 pages People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video

Video Games and the Human Brain

1688 words - 7 pages sort of violence doesn’t matter, and would also be acceptable in society. An MIT professor shot down these accusations with a study of his own. He researched many different studies and compared them to find correlation between violence in video games and violence in real life. “Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment… no research has

Hypersexualizing Female Characters in Video Games Should Be Discouraged

2368 words - 10 pages games allow its players to have absolute control over who to kill, who to trust, and who to sexually abuse. For an example, the video game, Grand Theft Auto, allows its players to kill, and sexually abuse any women that he or she sees on the street (Beck et al 2). However, the question of the matter is, does this cause gamers to become desensitized to interpersonal violence? In the article, "Violence against Women in Video Games: a Prequel or

Can video games be a part of healthy activity

896 words - 4 pages teenagers and gamers. For example, Different websites such as Huffingtonpost.com, Nytimes.com, Wikipedia.org, or Mda.gov.sg supports different advantages including: Pain Reliver, Eye and hand coordination, Make teens feel comfortable with technology and especially it entertains differents teens and gamers. On the other hand, the disadvantages of playing video games have more critical area because, it could cause eye strain, fall on academic performance on any subject, obesity, and isolationism. As a matter of fact, Doctors recommend to play at most 30 min of playing video games. Which is why Adults won over the Researcher and it has harmful radiation on the screen.

Video Games and Violence

1719 words - 7 pages friendship and ethics those are knowledgeable by the young gamers while playing video games provide evidence that they are not completely harmful to our society. (Heins, 62) The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into thinking that violence is okay and influencing them to go out and shoot their neighbors and puppies. But they are a falsely accused party. First of all we

Similar Essays

Why Youngsters Love Video Games Essay

671 words - 3 pages heroes via a game controller station is much more fascinating. You can not blame them for reacting in this way. As youngsters, it is section of their character to be irreverent.This really is one of many top PS3 games for women, especially for people who just like the puzzle-platformer video games. Launched in the season 2007, this game is well-received from the game critics throughout the world. The reason why obviously include game demonstration

Why Say "Yes!" To Video Games?

2170 words - 9 pages adolescents, is still on the process of agreeing with a conclusion. Parents, particularly, are becoming anxious about whether their children should engage with this kind of technology or not. The dominating research on this matter has been inclining to the negative effects of it. However, in this paper let us shed light on its positive effects, for why would a great number of adolescents engage in video games without gaining from it. Addressed to the

Why Do People Play Video Games "Why," The Long Asked Question

669 words - 3 pages What leads people, of all ages, to excessively play video and computer games? The answers lay not with the scientists or researchers, but with the "gamers" themselves. The scientists and researchers lack a very important trait to asses the causes excessive video game play. The causes that lead people to play games range from fascination of the game to simply boredom.People tend to question "why do they waste time with those stupid games?" to

Why Are Advertising Campaigns For Video Games Moving Away From Traditional Platforms?

906 words - 4 pages Advertising campaigns for video games have gradually started to move away from the everyday routine of a couple of posters and TV advertisements because of the way the audience consume the media texts. The ways in which new platforms have changed the adverts are shown and consumed by the audiences can include; the transformation of consoles and how they have drastically changed the way other platforms advertise and how this industry repeatedly