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Smoking, Drinking, Pornography are just among some of the things that people have decided are immoral for children to take part in. However, a child making a character in a video game ruthlessly rape, beat, and kill another character has been deemed acceptable as long as said child is of a certain age. Video games are prominent in everyday life. Children as young as two are starting off playing basic video games to learn their ABC’s and 123’s. The problem is as children get older they are influenced by the video games they play and most of the video games in today’s society are violent and gory. Video games affect children and cause them to take on violent tendencies. These violent...
560 words - 2 pages
Video Game Violence
Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that government should not get involved. The liberal stance has its points, in the fact that video games are getting more realistic and more violent. With increasing technology in computers, the video game industry also makes...
2538 words - 10 pages
“Video Game Violence Does Not Cause Violent Tendencies”
An In-Depth Look at Video Game Violence and its Positives Effects
“On Tuesday, November 2, while the rest of the country was voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California is petitioning for the re-instatement of a California law banning the sale of deviant or morbid violent video games to minors” (Macris). This case is a current example of the opponents of video games trying to prove video games are a bad influence on children and teenagers. Violent video game opponents have always tried to disprove the positive effects of video games....
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Have you ever seen someone playing a violent video game, or played one yourself
Have you ever seen someone playing a violent video game, or played one yourself? Have you ever seen someone get aggressive over a video game? I myself have played my fair share of games and I know first hand that they can provoke aggression. Today I'm going to discuss video game violence, and the impact they can have on the players and society.
As a class, you might wonder what this has to do with me? Well, based on general knowledge, most of you the guys in this room, maybe some girls, play video games for at least a couple of hours a week. Today I will tell you about the games you play, their...
2217 words - 9 pages
Video Game Violence
Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assuming that it is believed that this is the case.
The first issue is clearly whether or not violent video games have...
1329 words - 5 pages
Video Game Violence
Video game violence has been a long going controversy. Video games have not been around all that long, “first introduced in the 1970s” (Cesarone, Feb. ‘95), and started out as being centered towards the Children. Well anybody that has grown up with games are now older and more mature and demand more from their gaming experience, and so the creation of new types and styles of games have evolved to suit them. I have grown up with games, and am at the age where ‘kids games’ just don’t do it for me anymore. The games that I thought were enjoyable when I was a kid are now very boring. I need a more complex game with many variables to consider, and I am mature...
1308 words - 5 pages
Politics: current us problem-video games and violence 2000-07-10 In recent years, video games have been a popular icon of youth culture. However,as games have become popular, so has the amount of violence contained in them. Because of the immense popularity of video games with children, violence within them should be handled more properly. First of all, let's take a look at some background information to get a few ideas of who plays the games frequently and what amount of video games contain violence. A lot of people tend to think that the majority of video game users are children, but a congressional testimony by Interactive Digital Software Association denies this, and points out that 77...
2742 words - 11 pages
What is it that makes people want to buy violent video games? Why do parents buy violent games for their children? Are people buying these games just because they are popular? There are many questions specialists and researchers are trying to answer. Are people more violent because they buy violent video games? Do violent video games make people who are not violent, violent? Such games are said to be in a classroom setting where the person has to kill zombies who is in form of a person. There are others which the person playing the video game now can control what happens in the game with kick and punching movements of their own when playing on the Wii. The creators of violent video games...
1383 words - 6 pages
Video Game Industry Should Restrain Violence
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong...
1761 words - 7 pages
Controversy surrounds almost every topic and has been around for centuries. Controversial topics usually involve different types of people that have two opposite points of view about a certain topic or idea. The widespread expansion of technology has allowed people all over the world to debate certain topics that they deem to have a correct understanding of. Unsurprisingly, the effect of video games on the human brain has been a controversy since video games were first released decades ago. Video games involve the use of body and mind, which causes the player to be "inside" of the game, and they can see the world through the eyes of the character of which they play. Some psychologists and...
1588 words - 6 pages
Approximately 90% of American kids ages 8 to 16 play video games for about 13 hours a week (Harding). There are many different kinds of video games but the particular genre that is becoming more and more popular among kids is violent video games. Games like “Grand Theft Auto”, “Call of Duty”, “Hitman” and “Mortal Kombat”. Each year these games become more realistic and more violent, leading some people to believe that there is actually a link between video game violence and real life violence. For decades research has been done on this topic to see if violence in video games can cause more aggressive behaviors in players, especially younger players. There are a lot of factors to consider on...
2199 words - 9 pages
Murray PAGE 7
Jordan MurrayMr. GermainEnglish 11May 7, 2013The Difference Between Buttons and BulletsImagine coming home after a meticulously long, life-draining day at work or school. All you want to do is relax and let your stresses fade away. What do you do? If you are like one of the 211,500,000 Americans who play video games (Boorstin), you most likely would plop down on your couch, and turn on that Xbox. But hold on, could your casual playing of video games like Call of Duty: Black Ops 2 or Assassin's Creed 3 cause you to become desensitized into violence? According to a vast number of people and activists: yes. However, this is not the case. Video games and real world violence have...
1002 words - 4 pages
How Does Video Game Violence Relate to Violence in Reality?With every action there is a cause and effect; when a child acts out in a violent manner, people usually look back and try to find out what provoked this response. Did the child learn it from home? Do they hang around a bad crowd? Probably the most common response is - they learn it from media. More specifically- video games and fantasy violence. This is a frequent theory adults have on where children and teens get their violent tendencies, but as any other accepted stereotype, it isn't entirely true. Statistics on the increasing exposure of violence in media and juvenile violence in the real world prove this prevalent assumption...
931 words - 4 pages
In today’s world, video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Video games are considered harmful to society.
MSNBC.msn.com Kristin Kaining games editor states that in a recent research study (Does game violence make teens aggressive) teens played two different types of games for thirty minutes each. The one who...
1861 words - 7 pages
Throughout a number of recent studies, participants playing violent video games have consistently shown increases in their aggressive behavior, both during and after the gameplay. A study that linked violent video games to child aggression found that in every group they tested, “Children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure” (Harding 1). An increase in aggressive behavior after playing violent video games is quite common in most cases, although many gamers would argue that other factors, such as people’s emotions, cause this negative change in behavior. This reveals numerous questions surrounding...
1754 words - 7 pages
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society...
752 words - 3 pages
There has been a lot of factors linked to child aggression. One of biggest factors is children playing violent video games. Although video games are commonly used by children there can be negative effects when introduced to violent video games. Recent studies have shown a correlation between violent video games and the behavior of young children. Violent video games influence children's behavior because their attitudes become more aggressive, the availability of violent games has become very easy for children , and with the help of technology the graphics of the video games make the game look identical to real life.
Iowa Sate University did a study on how the violence in video games...
1271 words - 5 pages
There is an ongoing debate about whether video games are corrupting our society and our children. Video games are not corrupting our society and this can be proven by analyzing the facts. People claim that video games contain obscene content, cause mental and physical health problems, and lead to violence.
The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously). Such videogames are usually branded with the M (mature audiences only) rating on the front of the videogame cover. This means that only players seventeen or older should be...
2617 words - 10 pages
The term violence is a broad word that has many different views depending on what it is associated with. When it comes to teens and children, violence can be anything from pushing, shoving, and fighting too. Violence has and always will be an ongoing problem around the world. Everything that can be done to prevent it will benefit our society. Today’s video games and featured television shows have become much more graphic than they have ever been, showing brutal images that can be accessed by all ages. Video games have become one of children’s favorite leisure activities, and they spend long amounts of time playing them. It has been shown that children with high exposure to such violent...
1005 words - 4 pages
“Breaking news tonight at 11, three students dead, several wounded after manic depressed teen lashes out with a handgun…” Americans serve witness in recent decades to this scary yet familiar occurrence. The cause of this familiar scene is minors suffering from social disorders and aggression. The major focus of blame is the entertainment industry including television, movies, books, and recently video games. The state of California decided to address the concern of video game violence by passing a law banning minors from purchasing games that are considered “violent”. However, the law is unconstitutional and unnecessary.
The law is simple: any game that humanoid characters are maimed,...
2455 words - 10 pages
Here's the scene: Bugs Bunny, Daffy Duck, and a well-armed Elmer Fudd are having a stand-off in the forest. Daffy the rat-fink has just exposed Bugs' latest disguise, so Bugs takes off the costume and says. "That's right, Doc, I'm a wabbit. Would you like to shoot me now or wait until we get home?""Shoot him now! Shoot him now!" Daffy screams."You keep out of this," Bugs says. "He does not have to shoot you now.""He does so have to shoot me now!" says Daffy. Full of wrath, he storms up to Elmer Fudd and shrieks, "And I demand that you shoot me now!"Elmer takes aim and fires sending Daffy's beak whirling around his head like a roulette wheel. What does this say to children watching this?...
534 words - 2 pages
This project shows if video game violence affects children.Many children between the ages of eight years old and tenyears old will be observed before, during, and after playingviolent video games. Looking for violent behavior before,during, and after playing violent video games is the wholeexperiment. The conclusion is that most children have noproblems after playing the violent videogames.I think that most of the children will beunaffected by playing violent games. Mostchildren have the ability to tell thedifference between reality and a game, sothey should act normally. But the othersmay have their behavior affected becauseof the lack of telling the differencebetween reality and...
1876 words - 8 pages
Does exposure to violence in video games, on TV, and in social media have an effect on those exposed to it? Are those who are underage more susceptible to any detrimental side effects from viewing these things? This has long been a topic of discussion among lawmakers, psychologists, and the scientific field as a whole. It concerns parents and community members, especially in the wake of a seeming rise in violence at school from bullying, fighting, or in the extreme cases of school shootings. Were any of these types of incidents encouraged by exposure to violence in media?
For the scope of this paper I'll only be using information from a small number of experiments, and the results...
1573 words - 6 pages
Videogame ViolenceMany parents, teachers, and politicians are attempting to ban the sale of violent videogames to children. According to the proponents of videogame censorship, the videogame industry is directly responsible for the recent violence in several American high schools. They claim that the only solution to this recent outbreak of violence is to censor videogames and restrict their sale to minors. Over the past several years, politicians such as Senator Joe Lieberman (D-CT) have proposed various pieces of legislation to restrict violence in videogames. In order to save lives and preserve a multi-billion dollar industry, such legislation must be prevented from becoming law.In...
525 words - 2 pages
In America teenagers committed thousands of homicides last year and many believe these are due to video game violence. This paper clearly explains why video games do not cause any type of actual violence. My argument is based on three main points. All video games produced in America today are required to have a rating system. No proof exists that there is any relation to video games and violence, and a large number of Americans play video games today.All video games today have an ESRB rating system. This system involves a board that views the specified game and rates it on a scale. The scale ranges from "E" meaning for everyone to "M" meaning only suitable for mature or adult players. This...
1203 words - 5 pages
“Budda...Budda...Budda!” Bryce and Louis are finishing a game of Grand Theft Auto V. Have you realized how realistic video games have gotten? Or, how it can affect people? Theres ways to prevent violence from video games. Also, research has been done by high talked about researchers. If only parents looked at the video games content rating. Violent video games have desensitized boys and men to violence. Most violence created by 14-16 year olds came from video games.
Violence is rough or injurious force(Kerstetter). Shootings and murders and real life violence and there all caused by something. Whether its revenge or if the person can't desensitize real life from a movie/video game....
986 words - 4 pages
In today’s world of video games, there are wonderful pictures, surround sound effects, and realistic graphics which encourage players to keep playing. It means when they play an action game or war game, it will have shooting shots, bloody splashes, decapitated scenes, or fighting movements. Unfortunately some people call these games causes negative effects in players. They say that violent video games cause players to become killers or terrorists. A research study on video game violence concluded, “There is no evidence to show proof of the relationship between computer game violence and violence in children above the age of 8.” (Stuart, 2014) Moreover, millions of people play violent video...
1863 words - 7 pages
Video games have become one of the world’s largest hobbies. Many choose to love them and others have quiet of an obsession. Since the 70’s, video games have become popular in entertainment and a fixture of 21st century childhood. The theme and idea expressed in popular video games is commonly violence. Many studies have issued that the violence used as entertainment in video games causes younger children to be more aggressive and violent. Violent video games act as a form of violence, but do not cause the violence to occur. Moreover, violent video games cause young children to be associated with a higher visuospatial cognition (visual perception), effects the brain development, along with...
1708 words - 7 pages
According to Eugene F. Provenzo Jr., a professor of education at the University of Miami and the author of Children and Hyperreality, the danger of violent images in video games is thatFirst-person shooter games such as Doom and Quake allow players to simulate the act of shooting people. The more people you can kill in these games, the better your score. These games effectively act as teaching machines that desensitize players to violence and make them better at killing. As computers become more sophisticated, the realism of these virtual-reality murder simulators will only increase (qtd. in Torr 44).Video games have been a part of American culture since the late...
2352 words - 9 pages
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources...
869 words - 3 pages
Video games are a game played on consoles with a display such as a monitor or a touchscreen.
People who play video games may get addicted to the game as they continuously play for long periods of time. Some games can cause the player to become frustrated with the game as they are constantly failing or losing, the players may have mental breakdowns and they sometimes get physical. Families that are affected by video games experience loss in money and communication. It is my belief that video games have a negative impact on families, this argumentative Essay will be talking about the negative impacts that video games have on families.
Video game addiction is a problem that many people face...
1578 words - 6 pages
A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer more aggressive, even if the game is not a violent video game. Even though video games have grown in popularity over the past decade, some have not been too popular with parents, for the reason that...
1031 words - 4 pages
The Purpose of study is to investigate differences in media violence exposure between groups of adolescents with and without Disruptive behavior disorder with aggressive features. The Study that was used was case controlled design and multi method assessment. The studies that were done previously was samples of 27 adolescent ages 13 and 17 with Disruptive behavior disorder with aggressive features and 27 age gender IQ matched controls completed a semi structured interview about exposure to violence on television and video games. The result show that adolescents and parents agree about the adolescent's level of media violence exposure, that exposure to violence on TV tends to be accompanied...
1558 words - 6 pages
The Effects of Video Games on the Body
In households with children, sixty seven percent of them own a video game system. The game industry’s worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While some video games have even been found to help people take their minds off their problems and deal with their stress, other people have had the opposite reactions to the...
1228 words - 5 pages
Video Game Addiction: Do we need a Video Gamers Anonymous?
Super Mario Brothers, Sonic the Hedgehog, and Street Fighter are familiar names to nearly all of us. They are all best selling games of major video game consoles. Over 9.8 billion dollars were spent on video games in the United States during 2001 alone, and video game consoles are present in 36 million homes in the United States (1). With the increasing amount of time that people are spending on video games, one is left to wonder if it is possible to become addicted to video games. Do we need a Video Gamers Anonymous?
Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of...
888 words - 4 pages
Violent Media Images and Video Games Results In Violent Behavior
Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children. In the next few paragraphs I will discuss why media images and video games result in violent behavior in children. This paper will also provide some important factors that adults should know about media images and video game violence.
It has been researched that media images and video games can be harmful and damaging to children’s minds. Most children watch 21-23 hours of...
889 words - 4 pages
Video games are a big part of today's society. Over 97% of teens play video games. Not all adults approve of video games. People have said that it promotes violence in teenagers and children. After many scientific studies; video games might not be as bad as many people think they are.Children in the 21st century want much more visual stimulation than last generations children. The answer to this for some is video games. There are many genres of video games, but they all are made by three main companies. Microsoft, Nintendo, and Sony are the main suppliers of video games in America. The demand for newer and better video games increases everyday and expectations are high. The suppliers work...
2195 words - 9 pages
Have you ever been to the movies and denied a ticket because you wee not old enough? Or, have you ever attempted to buy a game, and, of course, you got turned down, because, once again, you were not old enough? Although, you probably do know why you were denied or turned down, because of those great warning or rating systems on every form of media nowadays. Video games have been a part of American culture since the late 1970's and first emerged as a controversial social problem in late 1994 and has continued until the present. Violence in video games is one of important issues that most countries are facing right now. They number of children exposed to violent video games is increasing...
1840 words - 7 pages
For years now, professionals of different fields have been debating about violent video games and its effect on the gamers. This paper aims to outline the claims and counterclaims in the debate around video game violence. This paper supports the contention that concerns about video game violence are not legitimate. This paper examines the two main opposing arguments concerned with video game violence. First, it addresses the issues surrounding the debate around video game violence. Second, it examines the literature concerned with this issue. Finally, it discusses some cases related to video game violence like the Columbine High School massacre. Before proceeding, it is appropriate to define...
1775 words - 7 pages
“It is clear that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action… There comes a time when the data are sufficient to justify action. That time has come” (Berkowitz, Leonard). Approximately forty-two years ago, Surgeon General published a warning against violence in the media. While violence in television is still a big problem today, a new and worse problem has arisen: video game violence. Unlike in television, people are able to interact through the video games as if they were the ones hurting and/or killing the victims. This is a huge concern for society because youth are being taught that...
1700 words - 7 pages
This game is so cool! I can do whatever I want. I can rob the bank, I can hit other people with a baseball bat, and I can kill people. Why do I kill? Because I'm the boss and because I can! This is just a game! These are some thoughts that come into my mind when I play Grand Theft Auto. Many kids in America play many violent games. In fact, forty-two percent of children play at least an hour per day ("Video Games Cause Aggressive… 2). Many people believe that violence in the media doesn't affect a child's behavior at all. Well, I am opposing that viewpoint. Getting rid of some violence in the media will greatly affect children behavior.
Many people don’t believe that viewing some violent...
2475 words - 10 pages
Does the famous video game Pac Man influence its players to abuse the use of prescription pills? It may sound ridiculous, but that is how news media specializes in the alteration of false information. By arriving at conclusions without providing accurate research and facts to back it up, news media blames extreme video games for causing violence in our society. They ignore factors such as population, mental health, and home life as they quickly jump to conclusions that violence portrayed through media influences individuals to cause harm to others. The misrepresentation of violent entertainment by news media has successfully caused false judgments and opinions about violent video games.
1177 words - 5 pages
Video games are not the cause of youth violence. There are many factors that have to be lined up to cause a child to be violent. For instance Many kids that become violent have had a rough life. They may have been poor, bullied, have alcoholic parents, neglected, or don't have parents at all (kids health). Over the years games have helped kids adapt to things in the world to better help their futures (washington post). Studies prove that video games can help children learn new mechanics (washington post). Also its a great way to blow of steam (Metro). Video games can cause problems with some children, but some of the fault is on the parents ( kids health).
There have been many big...
1102 words - 4 pages
Video Game Technology's Negative Effects on the Next Generation
Video Games made their first appearance in the 1970’s however did not develop popularity until the 1980’s. By the end of that decade, video games had become a preferred childhood leisure activity; psychologists urged many with the concerns of the ill effects of video games. “ Even The military has long been aware of some of the side effects of video games… Some of the best fighter pilots in the world grew up playing these games.” (Sullivan) Primitive video game research proved inconclusive on the overall effects of video games. Video games provide positive effects including a friendly method to introduce children to...
857 words - 3 pages
The Violence of Video Games and the Effect It Have On Society
In today world video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete three hundred and sixty degrees turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Although some video games are considered harmful to society, we must find the necessary steps to improve on what we allow our children to play to fix this...
810 words - 3 pages
Over the years gaming has become a widely popular aspect of our culture Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.
Yet many people are concerned how this impacts there social skills the everyday...
729 words - 3 pages
Imagine the government coming in and taking all of your video games away. This may sound crazy, but some people think that video games are violent but they don't see the positive side of them. As americans we enjoy a wide range of personal choice, and thankfully that videogames are one of them. But think for a moment about the positive side of violent video games. For many years people say that violence in video games causes real life violence but think for a moment do video games really cause violence in real life or is it just people that do it. In a 2007 study said that 45% of boys play it to help me with my anger and 62% say it helps me relax. Another study done by the US Secret...
1989 words - 8 pages
Thesis Statement: Scientists, Psychologists and the Media do not have enough evidence to support the claim of the relationship between criminal activity or criminal behaviour and video games.The public debate regarding the relationship between video games and violence has brewed for decades. The emergence of video games, dramatically changed children's media environment, and this new form of entertainment raised concern because the negative effects of violent television on children's behaviour had been extensively documented, and video games added an interactive component to the entertainment. Playing violent video-games is now a societal norm - a significant and growing percentage of the...
1944 words - 8 pages
Video Games Are Beneficial
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers...
963 words - 4 pages
Today's technological society consists of mass media, instant communication, and an infinite multitude of entertainment. Video games are mainly described under the last category, entertainment. Gaming is enjoyed by all ages whether it be a child in elementary school or a well-grown adult in their 40's. Genres of video games range from drama to action, to mystery, to puzzle, and the list just goes on forever—much like how movies and novels are. Margaret Rouse from Whatis.com defines gaming as the "the running of specialized applications known as electronic games, especially on machines designed for such programs." A person who indulges into the video game industry is basically a "gamer"...